

I see him also as a combination of the good-guy swashbuckler a kind of British privateer like Captain Peter Blood combined with the Old West gunfighter thrown in. The Smuggler is, of course, the Han Solo archetype-heroic, but kind of reluctantly, with a patina of bad-boy attitude and Alpha male cockiness. Let's start with the Smuggler, since I'm watching a playthrough of that class right now. They're really more role-playing hooks rather than mechanics hooks, but I still see them as interesting interpretations of Star Warsiana that can be useful to me in my own m20 Star Wars game. This doesn't map exactly to the totally different type of system that Star Wars: The Old Republic uses, but rather, I see the Old Republic classes as archetypes that can be created using m20 classes in a variety of ways. With my own m20 Star Wars game (including the seeds of a 1,000 years post- Jedi setting), I have four classes, soldier, scoundrel, expert and knight. I can't imagine I won't feel Old Republic youtube fatigue long before I get there, but at least in the meantime, I'm enjoying it.

The same guy who posted this did one of each of the eight classes, it looks like. It's long-156 linked 15 minute youtube videos-but about four hours in, I'm not tired of it yet. I've also been watching an edited playthrough with the smuggler class (mostly just the conversations and cut scenes, but with some "boss fights". I'm thinking of starting all over again, as a male human smuggler, I think (to be turning into a Gunslinger.) Back in the day before The Old Republic became free to play, I played 15 levels (the demo maximum) with a female human smuggler character, and thought it was fun-and in many ways very comparable to the bounty hunter slash powertech anyway. However, I've completely lost my place with my bounty hunter. After dropping out near the end of the second planet on my bounty hunter playthrough, I've been motivated to try it again (haven't had time, but I've had motivation.
