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Some released mods have already putten down due to the copyrights, like some EA related content.
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WB has legal rights, as ridiculous as it sounds, to put MERP down, and I doubt Bethesda wants to be involved anyway in this. I don't like button mashers and combo based systems, even though they are fun in the right games- the OP was asking about realistic.Propably nothing. I know some people think the stamina system is unrealistic, but watch a boxing round and see how exhausted the fighters are after only a few minutes- and that's without them even carry a weapon, think how exhausting it would be to be swinging a warhammer. Dance around using a fast light sword against a heavy opponent is awesome fun. Hit someone with a heavy 2 handed sword and they stagger, time a deflection and you gain a massive riposte opportunity. Otherwise the stamina and inertia based system of the Souls games. But it falls apart when you have to face multiple opponents and the single player campaign is limited but fun. It feels like real fighting- it's reactionary and focuses on countering what your opponent tries to do, shifting the grip on your weapon and the direction of attacks to get an edge. I'd say For Honor as far as man on man melee combat goes. (plus a couple less common organic weapons) If you pay attention, you can control it much more than that, but it doesn't work that well every time.ĮDIT: looks like someone did a let's play of sw2013 focusing on katana & shurikens only: list=PL圎07zulM4tvMwvfLVbMydOixznEetgCT In the end, they wanted to make something that works even for the basic player who expects click-click-click to result in whack-whack-whack and that's it. It's way better than the average, but still doesn't have that much depth to it. The katana in Shadow Warrior 2013 can flow relatively well and be quite satisfying, but forget realism, you'll be using superpowers. The system is quite clumsy and imho not that well controllable or satisfying. I guess Mount & Blade kinda tries to do it, but I also think it falls way short. I suspect mainstream gamers would never learn it, so it'd be a rather niche feature. I suppose it'd take some innovation to design a good system and then teach players to use it. I don't know any game that has really good melee combat.
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